DERIC NUÑEZ - LEAD GAME DESIGNER
DERIC NUÑEZ - LEAD GAME DESIGNER
  • WELCOME
  • DIABLO IV
  • NEW WORLD
  • DEFIANCE
  • TRON
  • iOS GAMES
  • Personal Film Projects
  • WELCOME
  • DIABLO IV
  • NEW WORLD
  • DEFIANCE
  • TRON
  • iOS GAMES
  • Personal Film Projects
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Developed by: SuperVillain Studios
Published by: Disney Interactive Studios
Genre: Action-Adventure

Release Date: 12/7/2010

Tron: Evolution (PSP)

GAME DESIGNER
SuperVillain Studios
  • Responsible for the design of six levels that spanned across a variety of game modes. For each, I utilized 3ds Max to construct level layouts and animate in-game cinematics, in conjunction with using proprietary tools to implement scripted events.
    1. ​​City Sub-Levels (Action)
    2. Iso City Disc Arena (Action, Multiplayer Deathmatch)
    3. Outlands Race (Racing, Multiplayer)
    4. Into the Void Run (On-Rail Arcade)
    5. Outlands Canyon Run (On-Rail Arcade)
    6. City Underground Run (On-Rail Arcade)
  • Collaborated with artists to deliver experiences of the highest aesthetic quality possible.​

WORK SAMPLES

The following work samples are of a couple levels I designed, along with a shot of them after receiving an art-pass. Each layout was created in 3ds Max and scripted with proprietary tools.

GAMEPLAY VIDEOS

City Sub-Levels 
Action

Tron: Evolution (PSP): City Sub-Levels from Deric Nunez on Vimeo.

Iso City Disc Arena
Action, Multiplayer Deathmatch

Tron: Evolution (PSP): Iso City Disc Arena from Deric Nunez on Vimeo.

Outlands Race
Racing, Multiplayer

Tron: Evolution (PSP): Outlands Race from Deric Nunez on Vimeo.

Into the Void Run
On-Rail Arcade

Tron: Evolution (PSP): Into the Void Run from Deric Nunez on Vimeo.

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